Sionic Master
A second channel I started in 2016 to make a couple of fun videos based around the game League of Legends. These videos were about the playable character Sion and, while at first just hosted short, low effort funny videos, soon became a place for me to host highly edited gameplay moments and montages to serve as examples of my video editing skills.
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Below are some examples of some of my best editing work on my personal projects.
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Accel Sion (2021)
A four minute gameplay montage of League of Legends featuring the character Sion. It is notable for the use of custom camera angles using a third party camera tool that affects replays when viewed. I used these special camera angles to record much better footage rather than being confined to an isometric top down view.
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I created the video around the song "Clear Mind" by Masaaki Endoh used in the Japanese anime "Yu-Gi-Oh! 5Ds". This involved syncing visuals to instrumentals for high impact moments in the video. It also featured references to the show and card game. Unlike my other montages that usually involved stockpiling footage over a couple months, this video was made concurrently as I made it with specific shot ideas being planned in advance for the music. I would then play the game normally with friends and take note when moments happened during gameplay that fit what I was looking for. This process took about a month and a half
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A moment I’m particularly proud of is an edit at 2:02 (on the right), where the character Sion slams down his hammer on my opponent playing the character Olaf. Olaf is not actually defeated the moment of the hammer’s slam, but is instead defeated by my friend playing another character a second after. By using a clever zoom and opacity masking that I learned through “Smashing the Pandemic”, I edited the footage to make it appear like Sion defeated Olaf with the hammer slam attack as to time the impact to instruments in the song. It serves as another moment of visual/music choreography that permeates through my digital media project designs.
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Overall, the video took 15 hours of work not counting time spent playing the game or planning the idea. While it has a much lower view count compared to the rest of my videos, it is my most technically impressive video with many special shots and edits.
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SION NEVER SAYS RUN (2018)

A video with 25000+ views, this video dramatizes a moment I had while playing League of Legends where one of my opponents made fun of me for running away, only for me to take up the challenge and turn around, an act that lead my team to victory.
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The video was made by taking the scenario and syncing with a scene from popular anime series "My Hero Academia" and its well-known soundtrack "You Say Run".
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I ran into an issue early on where the moment I wanted to use from the show extended too far back with dialogue being present where I didn't want it. To fix this, I synced the soundtrack with the scene and replaced the audio to cut off any dialogue I did not want.
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Afterwards, I added some other visual edits to fit the timing of the song to craft the experience with the process taking about 7 hours total to create. The video was a big success and is currently my most viewed video on the channel. not counting another low effort video that reached 700,000+.
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ULTIMATE SION (2018)
A four minute gameplay montage of League of Legends featuring the character Sion.
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I created the video around the song "Ultimate Battle" by Akira Kushida used in the anime "Dragon Ball Super". This involved syncing visuals to Kushida's sound effect-like chorus to create an entertaining comparison between Sion punching his opponents to the tune of the song. I also synced other portions of the gameplay to fit the tune of the song.
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The video took months of planning as I had to record and stockpile months of gameplay footage to fit each moment in the video. Eventually I had enough clips to fit any portion of the song that I needed. While I did not physically storyboard each individual portion of the video, I did plan a lot of it in my head, mainly the punch syncing and worked from there to construct the video.
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Overall, the video took 12 hours of work not counting time spent playing the game or planning the idea. It is currently my most viewed montage video with 4600+ views and is one of the videos I'm personally proud of in terms of idea and execution.
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